What's causing this memory leak in my casino game app?
This app is a casino game, and have noticed that when the user moves from one game to another or logs out of the app, there seems to be a memory leak. Has anyone seen anything like this? Is there something that I need to do with respect to unloading/loading game state/data? Please help.
2 Answers
Another frequent source of frustration is casino games leaking memory when they change or close. The most likely culprit is lingering game processes or states not being fully destroyed. Unload them properly when the user moves to another screen. Are there timers, events, or other processes still firing? If you use asset caching, clean it up as well. Or run a quick cleanup sequence just before a new game starts or you log out. Should solve that problem. Get a friend to play with a memory debugger open so you can see everything. Memory leaks are usually a tiny bit of code that’s been left behind. Find it and kill it. Best of luck!
In casino games, a memory leak can simply manifest as data (such as animation or sound resources, or game state) not being disposed of when users switch games or log out. Make sure that you release all unneeded resources, remove event listeners, and destroy game objects if players leave your game. Use a memory profiler to check for lingering state. In highly trafficked applications like yours, these little leaks can quickly add up.